How I create Diffuse/Specular Map in Photoshop for 3D game props.
How to remove default seams created by Unwrap UVW modifier in 3Ds Max.
How to sculpt tileable brick floor in Pixologic ZBrush. Tips on brushes, alphas, transpose tools, offset deformations...
3Ds Max tutorial
How to use Diffuse/Normal maps to add detail to low-poly 3D models. 3Ds Max and Photoshop.
How to setup reference images in 3Ds Max.
#tutorial #max #3d #reference #image
How to create architectural column in 3Ds Max.
4 part video tutorial on creating seamless textures with 3Ds Max, ZBrush and Photoshop.
Check in out, share and subscribe. It`s free.
How to model hi-poly molding for architectural design.
#tutorial #3dsmax #molding #hipoly