How to remove default seams created by Unwrap UVW modifier in 3Ds Max.
How I create Diffuse/Specular Map in Photoshop for 3D game props.
3Ds Max tutorial
How to sculpt tileable brick floor in Pixologic ZBrush. Tips on brushes, alphas, transpose tools, offset deformations...
How to model a low-poly head from a sphere in 3Ds Max.
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ZBrush 4R7 ZModeler Brush overview with subtitles in 22 languages.
ZBrush 4R7 tutorial on ZModeler brush. Some new tips & tricks explained.
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Quick tip on how to enhance the quality of reference image.
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How to create architectural column in 3Ds Max.
How to use Diffuse/Normal maps to add detail to low-poly 3D models. 3Ds Max and Photoshop.